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===Introduction=== The [https://www.oculus.com/rift-s/ Oculus Rift S] will import user-constructed 3D objects and allow you to place those objects in a high-quality, interactive virtual reality (VR) environment. But the Oculus system does not accept COLLADA-formatted files directly. Instead, it is set up to import files that are in a ".glb" format, which is the binary version of a "GL Transmission Format" ([https://www.khronos.org/gltf/ glTF]) file. My original expectation was that, after I learned how to construct some intricate and astrophysically interesting 3D visual scenes using COLLADA — successfully accomplished (!) as illustrated above — all I would need to do is find a community tool that could translate a COLLADA (.dae) file into glTF (.glb). Here are a few discoveries I made along the way: <ul> <li>The Windows 10 startup menu includes a "3D Viewer" app but, at least on my Lenova PC, it does not recognize .dae-formatted files.</li> <li>The Windows 10 startup menu includes a "Paint 3D" application. Using this app, it was very easy to "draw" some simple 3D geometric objects — such as a cube or a torus — and it was straightforward to export each object to a .glb-formatted file.</li> <li>[https://www.adobe.com/products/photoshop.html Adobe Photoshop] can read in a COLLADA (.dae) file and it is capable of exporting a 3D scene in .glb format.</li> <li>[https://blackthread.io BlackThread.io] offers a browser-based tool, named "glTF Converter", that can ostensibly translate .dae-formatted files into .glb-formatted files.</li> <li>The [https://www.khronos.org Khronos Group]'s "COLLADA to glTF" conversion tool can be located under [https://github.com/KhronosGroup/COLLADA2GLTF/ the group's name on GitHub].</li> </ul>
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