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===Location of the Dark Fringe(s)=== <span id="DarkFringe">As has been described</span> in [[#See_Also|multiple online references]], the locations across the image screen where complete ''destructive'' interference occurs can be determined straightforwardly using geometric relationships. For example, in terms of the angle, <math>~\theta</math>, defined such that, <div align="center"> <math>~\tan\theta = \frac{y_1}{Z} \, ,</math> </div> the distance from the central brightness peak to the first location where the brightness/amplitude goes to zero — ''i.e.'', the location of the first ''dark fringe'' — is given by the relation, <div align="center"> <math>~\sin\theta = \frac{\lambda}{w} \, .</math> </div> (For each successive fringe, labeled by the positive integer, <math>~m</math>, the relation is, <math>~\sin\theta_m = m\lambda/w.</math>) Hence, acknowledging that usually <math>~\lambda/w \ll 1</math>, we find that, <div align="center"> <table border="0" cellpadding="5" align="center"> <tr> <td align="right"> <math>~y_1\biggr|_{1^\mathrm{st} \mathrm{fringe}}</math> </td> <td align="center"> <math>~=</math> </td> <td align="left"> <math>~Z \tan\theta = Z \sin\theta [ 1 - \sin^2\theta ]^{-1 / 2}</math> </td> </tr> <tr> <td align="right"> </td> <td align="center"> <math>~=</math> </td> <td align="left"> <math>~\frac{\lambda Z}{w} \biggl[ 1 - \biggl(\frac{\lambda }{w}\biggr)^2 \biggr]^{-1 / 2}</math> </td> </tr> <tr> <td align="right"> </td> <td align="center"> <math>~\approx</math> </td> <td align="left"> <math>~\frac{\lambda Z}{w} \, .</math> </td> </tr> </table> </div> In the context of Figure 3, this means that, <math>~y_1|_{1^\mathrm{st} \mathrm{fringe}} = 5</math> millimeters, while, in Figure 2, <math>~y_1|_{1^\mathrm{st} \mathrm{fringe}} = 0.5</math> millimeters — in both cases, this is in agreement with the plotted ''linearized'' amplitude curves.
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