Editing
Appendix/Ramblings/VirtualReality
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Best Info, to Date== <ol type="1" start="1"> <li>Check out the Khronos Group's [https://www.khronos.org/gltf/ Overview of glTF]; note that '''GLB''' is the binary form of glTF.</li> <li>Evidently, a user's native 3D scene can be transferred (in GLB format) to the [https://www.theverge.com/2018/6/28/17513574/oculus-medium-2-0-update-tools-vulkan-ui-home-export Oculus Medium 2.0], and then viewed with Oculus-supported headgear.<p></p>An Oculus blog posted 14 February 2019 and titled, "[https://www.oculus.com/blog/rift-platform-updates-create-your-own-space/ Rift Platform Updates: Create Your Own Space]," states the following … "Home is no longer limited to the stock cabin model. Now, we give you a couple templates, a cafe and theater, plus special themed decor and furniture items to play with — <font color="red">'''and you can upload any additional 3D models youβd like'''</font>." See [https://creator.oculus.com/blog/introducing-oculus-home-user-created-spaces/ more details here].<p></p></li> <li>'''DAE''' (i.e., XML COLLADA-formatted) files …</li> <ol type="a"> <li>The Mac's ''Preview'' application can display DAE files — see, for example, [https://developer.blender.org/F18376 cube.dae].</li> <li>Evidently I should expect most 3D printers to accept DAE-formatted files as well as the older and more familiar STL and OBJ files.</li> <li>Check out the Khronos Group's [https://www.khronos.org/collada/ Overview of COLLADA].</li> <li>[https://www.khronos.org/collada/wiki/Portal:Tutorials COLLADA Tutorials]</li> <li>[http://www.wazim.com/Collada_Tutorial_1.htm Animation Tutorial]</li> <li>PowerPoint presentation with example of [https://www.researchgate.net/publication/309392619_Creation_of_Collada_Files combining physics (kinematics) with visual scenes] — see author Ender Yemenicioglu at [https://www.tarakos.de tarakos.com]</li> <li>[https://gitlab.doc.gold.ac.uk/jtasn001/pm_jtasn001_lab1234/blob/8dfcfea04c40c477c5fe1ffa643dd88c3e2a940b/examples/3d/assimpExample/bin/data/astroBoy_walk.dae astroBoy_walk.dae]</li> </ol> </ol> I wonder if even very simple DAE files can be converted to glTF (and GLB) files; perhaps the tools, '''glTF API''' or '''COLLADA2GLTF''' will work. If so, then we can kill two birds with one stone; i.e., simply build DAE files, then they should be straightforwardly ported to Oculus headgear or a 3D printer. <ol type="1" start="4"> <li>Colors and Textures according to [http://gazebosim.org/tutorials?tut=color_model Gazebo]</li> <li>Will [https://clara.io clara.io] provide a 3D viewer for a windows machine?</li> </ol>
Summary:
Please note that all contributions to JETohlineWiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
JETohlineWiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Tiled Menu
Table of Contents
Old (VisTrails) Cover
Appendices
Variables & Parameters
Key Equations
Special Functions
Permissions
Formats
References
lsuPhys
Ramblings
Uploaded Images
Originals
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information