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==Preamble== In an [[Appendix/Ramblings/VirtualReality#Virtual_Reality_and_3D_Printing|accompanying discussion]], we have illustrated how an animated, interactive 3D scene can be largely defined via the xml-formatted language named [https://www.khronos.org/collada/ COLLADA]. After about six months of work, I decided that this development had progressed to the point where we should start seriously exploring what hardware should be acquired in order to allow us to fully view and interact with these COLLADA-based scenes. Here we explain what steps were followed as we attempted to figure out how to import such 3D scenes into the VR/AR environment offered by the Oculus Rift S. On 25 February 2020 — just four days before the establishment of the White House Coronavirus Taskforce — I placed an order with [https://www.lenovo.com/us/en/ Lenova] for a [https://www.lenovo.com/us/en/legion Legion Y740 15" GTX Graphics] laptop and an [https://www.oculus.com Oculus Rift S] 3D virtual reality headset. The Oculus system arrived within a couple of weeks but — not surprisingly, given that it was being shipped from China — the Lenova laptop did not arrive until the end of March. Reacting with an abundance of caution regarding the spread of COVID-19, after its arrival I let the Lenova package sit in the entryway of our house for several days before opening it on 1 April.
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