Editing
Appendix/CGH/COLLADAdemonstration
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Construct a Solid Cube== The desire, here, is to construct a single 2D holographic aperture that will simultaneously generate all six ''square'' sides of a cube. We ultimately will furthermore want to break each square side into a pair of triangles, that is, we want to construct a single 2D holographic aperture that will simultaneously generate twelve appropriately aligned triangles. If we learn how to do this effectively, then we will in principle have a tool that can construct 2D holographic apertures that can generate arbitrarily complex "video game" scenes that are composed of a very large number of triangles. Our desire is to be able to construct ''any'' already existing video scene by reading in the coordinates of the triplet of points that make up every imaged triangle. ===Use Summations=== <b><font color="darkgreen">STEP 1:</font></b> First assume that a square aperture of width "w<sub>a</sub>" is chopped into 51 × 51 equally spaced points of light, each with a zero phase and uniform brightness. We will refer to this as the aperture's complex amplitude, A<sub>1</sub>(i,j), where both indices go from 1 to 51. Next, construct a (2D) image plane of width "w<sub>i</sub>" that is parallel to the aperture and located a distance D >> w<sub>a</sub> from the aperture, determining by simple brute-force summation the amplitude and phase of the ''combined'' light that arrives at each of 51 × 51 locations on the image scene. We will refer to this as the image-plane's complex amplitude, B<sub>1</sub>(k,l), where again both indices go from 1 to 51. (Given the wavelength of the monochromatic light that is leaving the aperture, and the chosen distance D, pick a ratio of widths, w<sub>i</sub>/w<sub>a</sub>, that makes sense.) The result ''should'' be that the magnitude, sqrt(B<sub>1</sub><sup>*</sup> B<sub>1</sub>), closely resembles a 2D sinc function across the image plane. <b><font color="darkgreen">STEP 2:</font></b> Turn this construction inside out. Shrink the image plane down to the size of the original aperture and illuminate it such that its complex amplitude, A<sub>2</sub>(i,j) = B<sub>1</sub>(i,j); actually, it may be okay to set all of the phase angles the phase of the light is zero everywhere, but the amplitude of the light is given by the 2D sinc function. This will be the new aperture. Now construct a ''new'' (2D) image plane that is parallel to the new aperture and located the same distance D from the aperture, determining by simple brute-force summation the amplitude and phase of the ''combined'' light that arrives at each of the 51 × 51 locations on this new image screen. We will refer to this as the image-plane's complex amplitude, B<sub>2</sub>(k,l). The result should be something quite close to a uniformly illuminated square. This shows us how to light an aperture — in this case, light it with a 2D sinc function — in order for the resulting holographic image to be one uniformly illuminated face of a cube. Let's label this as "side α" of the cube. <b><font color="darkgreen">STEP 3:</font></b> Next, determine what the complex amplitude of the aperture needs to be in order to be able to construct an holographic image of the opposite side of the cube, that is, the side that is parallel to "side α" but a distance w<sub>a</sub> farther away from the image plane. Let's do this by repeating <b><font color="darkgreen">STEP 1</font></b> while replacing the distance "D" with "D+w<sub>a</sub>". In this case, after performing the simple brute-force summation, let's designate the image-plane's resulting complex amplitude as B<sub>3</sub>(k,l). ===Use Analytic 'Sinc' Functions===
Summary:
Please note that all contributions to JETohlineWiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
JETohlineWiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Tiled Menu
Table of Contents
Old (VisTrails) Cover
Appendices
Variables & Parameters
Key Equations
Special Functions
Permissions
Formats
References
lsuPhys
Ramblings
Uploaded Images
Originals
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information