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	<id>https://selfgravitatingfluids.education/JETohline/index.php?action=history&amp;feed=atom&amp;title=ThreeDimensionalConfigurations%2FMeetsCOLLADAandOculusRiftS</id>
	<title>ThreeDimensionalConfigurations/MeetsCOLLADAandOculusRiftS - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://selfgravitatingfluids.education/JETohline/index.php?action=history&amp;feed=atom&amp;title=ThreeDimensionalConfigurations%2FMeetsCOLLADAandOculusRiftS"/>
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	<updated>2026-05-07T12:31:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://selfgravitatingfluids.education/JETohline/index.php?title=ThreeDimensionalConfigurations/MeetsCOLLADAandOculusRiftS&amp;diff=1782&amp;oldid=prev</id>
		<title>Joel2: /* Khronos Group&#039;s COLLADA2GLTF Converter */</title>
		<link rel="alternate" type="text/html" href="https://selfgravitatingfluids.education/JETohline/index.php?title=ThreeDimensionalConfigurations/MeetsCOLLADAandOculusRiftS&amp;diff=1782&amp;oldid=prev"/>
		<updated>2024-07-02T23:06:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Khronos Group&amp;#039;s COLLADA2GLTF Converter&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:06, 2 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16206&quot;&gt;Line 16,206:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16,206:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;font color=&quot;red&quot;&amp;gt;CAUTION!&amp;lt;/font&amp;gt;  While we found this COLLADA2GLTF converter to be a very useful tool, we also discovered that porting a model from one visualization environment to another can be a challenging and frustrating endeavor.  It is difficult enough to build a (error-free) COLLADA-formatted model that will properly display a desired animated scene in the Mac&#039;s Preview app.  But it is naive to expect that that same COLLADA code will survive a translation to glTF and seamlessly construct the identical animated scene within the Oculus Rift S environment.  In a pair of accompanying chapters &amp;amp;#8212; [[Appendix/Ramblings/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;OculusRift_S&lt;/del&gt;|this one]], followed by [[Appendix/Ramblings/RiemannMeetsOculus#Rebuild_Riemann_S-Type_Ellipsoid_Inside_Oculus_Rift_S_Environment|another one]] &amp;amp;#8212; we have chronicled the steps that we have taken to generate our first few (error-free) COLLADA-based models that display properly in both environments.  Experience has taught us that &amp;amp;hellip; (1) When interpreting COLLADA&#039;s &amp;lt;xml&amp;gt;-formatted instructions, the Mac&#039;s Preview app is considerably more forgiving than is the Oculus system; (2) almost any code that display&#039;s properly in the Mac&#039;s Preview app will survive the translation to glTF, in the sense that the COLLADA2GLTF converter seldom complains; but, (3) nevertheless, frequently the Oculus system won&#039;t display the model because it detects an error(s), but it almost never suggests what the error(s) might be.  When embarking on the development of a new interactive and animated 3D visual scene, the best strategy is a time-consuming one:  Start with a COLLADA code that works in both environments &amp;amp;#8212; we provide two such codes herein; make only incremental changes and ensure that the model displays properly in the Mac&#039;s Preview app; convert the COLLADA-based code to glTF (.glb); don the Oculus Rift S headset &amp;amp; hand controllers, and attempt to import this new model into your &quot;Oculus Home&quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;font color=&quot;red&quot;&amp;gt;CAUTION!&amp;lt;/font&amp;gt;  While we found this COLLADA2GLTF converter to be a very useful tool, we also discovered that porting a model from one visualization environment to another can be a challenging and frustrating endeavor.  It is difficult enough to build a (error-free) COLLADA-formatted model that will properly display a desired animated scene in the Mac&#039;s Preview app.  But it is naive to expect that that same COLLADA code will survive a translation to glTF and seamlessly construct the identical animated scene within the Oculus Rift S environment.  In a pair of accompanying chapters &amp;amp;#8212; [[Appendix/Ramblings/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;OculusRiftS&lt;/ins&gt;|this one]], followed by [[Appendix/Ramblings/RiemannMeetsOculus#Rebuild_Riemann_S-Type_Ellipsoid_Inside_Oculus_Rift_S_Environment|another one]] &amp;amp;#8212; we have chronicled the steps that we have taken to generate our first few (error-free) COLLADA-based models that display properly in both environments.  Experience has taught us that &amp;amp;hellip; (1) When interpreting COLLADA&#039;s &amp;lt;xml&amp;gt;-formatted instructions, the Mac&#039;s Preview app is considerably more forgiving than is the Oculus system; (2) almost any code that display&#039;s properly in the Mac&#039;s Preview app will survive the translation to glTF, in the sense that the COLLADA2GLTF converter seldom complains; but, (3) nevertheless, frequently the Oculus system won&#039;t display the model because it detects an error(s), but it almost never suggests what the error(s) might be.  When embarking on the development of a new interactive and animated 3D visual scene, the best strategy is a time-consuming one:  Start with a COLLADA code that works in both environments &amp;amp;#8212; we provide two such codes herein; make only incremental changes and ensure that the model displays properly in the Mac&#039;s Preview app; convert the COLLADA-based code to glTF (.glb); don the Oculus Rift S headset &amp;amp; hand controllers, and attempt to import this new model into your &quot;Oculus Home&quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Import to Oculus Rift S Environment===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Import to Oculus Rift S Environment===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Joel2</name></author>
	</entry>
	<entry>
		<id>https://selfgravitatingfluids.education/JETohline/index.php?title=ThreeDimensionalConfigurations/MeetsCOLLADAandOculusRiftS&amp;diff=1773&amp;oldid=prev</id>
		<title>Joel2: Created page with &quot;__FORCETOC__ &lt;!-- __NOTOC__ will force TOC off --&gt;  =Riemann Meets COLLADA &amp;amp; Oculus Rift S= {| class=&quot;RiemannMeetsCOLLADA&quot; style=&quot;float:left; margin-right: 20px; border-style: solid; border-width: 3px border-color: black&quot; |-  ! style=&quot;height: 125px; width: 125px; background-color:white;&quot; |&lt;b&gt;Riemann&lt;br /&gt;meets&lt;br /&gt;COLLADA&lt;br /&gt;&amp;amp;&lt;br /&gt;Oculus Rift S&lt;/b&gt; |}  If you want to jump straight to the fun part, copy the ASCII te...&quot;</title>
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		<updated>2024-07-02T22:39:33Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;__FORCETOC__ &amp;lt;!-- __NOTOC__ will force TOC off --&amp;gt;  =Riemann Meets COLLADA &amp;amp; Oculus Rift S= {| class=&amp;quot;RiemannMeetsCOLLADA&amp;quot; style=&amp;quot;float:left; margin-right: 20px; border-style: solid; border-width: 3px border-color: black&amp;quot; |-  ! style=&amp;quot;height: 125px; width: 125px; background-color:white;&amp;quot; |&lt;a href=&quot;/JETohline/index.php/H_BookTiledMenu#Equilibrium_Structures_2&quot; title=&quot;H BookTiledMenu&quot;&gt;&amp;lt;b&amp;gt;Riemann&amp;lt;br /&amp;gt;meets&amp;lt;br /&amp;gt;COLLADA&amp;lt;br /&amp;gt;&amp;amp;&amp;lt;br /&amp;gt;Oculus Rift S&amp;lt;/b&amp;gt;&lt;/a&gt; |}  If you want to jump straight to the fun part, copy the ASCII te...&amp;quot;&lt;/p&gt;
&lt;a href=&quot;https://selfgravitatingfluids.education/JETohline/index.php?title=ThreeDimensionalConfigurations/MeetsCOLLADAandOculusRiftS&amp;amp;diff=1773&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Joel2</name></author>
	</entry>
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