<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://selfgravitatingfluids.education/JETohline/index.php?action=history&amp;feed=atom&amp;title=Appendix%2FRamblings%2FOculusRiftS</id>
	<title>Appendix/Ramblings/OculusRiftS - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://selfgravitatingfluids.education/JETohline/index.php?action=history&amp;feed=atom&amp;title=Appendix%2FRamblings%2FOculusRiftS"/>
	<link rel="alternate" type="text/html" href="https://selfgravitatingfluids.education/JETohline/index.php?title=Appendix/Ramblings/OculusRiftS&amp;action=history"/>
	<updated>2026-04-25T02:55:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://selfgravitatingfluids.education/JETohline/index.php?title=Appendix/Ramblings/OculusRiftS&amp;diff=1783&amp;oldid=prev</id>
		<title>Joel2: Created page with &quot;__FORCETOC__ &lt;!-- __NOTOC__ will force TOC off --&gt; =Success Importing Animated Scene into Oculus Rift S=  ==Preamble==  In an accompanying discussion, we have illustrated how an animated, interactive 3D scene can be largely defined via the xml-formatted language named [https://www.khronos.org/collada/ COLLADA].  After about six months of work, I decided that this development had progressed to the point...&quot;</title>
		<link rel="alternate" type="text/html" href="https://selfgravitatingfluids.education/JETohline/index.php?title=Appendix/Ramblings/OculusRiftS&amp;diff=1783&amp;oldid=prev"/>
		<updated>2024-07-02T23:14:18Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;__FORCETOC__ &amp;lt;!-- __NOTOC__ will force TOC off --&amp;gt; =Success Importing Animated Scene into Oculus Rift S=  ==Preamble==  In an &lt;a href=&quot;/JETohline/index.php/Appendix/Ramblings/VirtualReality#Virtual_Reality_and_3D_Printing&quot; title=&quot;Appendix/Ramblings/VirtualReality&quot;&gt;accompanying discussion&lt;/a&gt;, we have illustrated how an animated, interactive 3D scene can be largely defined via the xml-formatted language named [https://www.khronos.org/collada/ COLLADA].  After about six months of work, I decided that this development had progressed to the point...&amp;quot;&lt;/p&gt;
&lt;a href=&quot;https://selfgravitatingfluids.education/JETohline/index.php?title=Appendix/Ramblings/OculusRiftS&amp;amp;diff=1783&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Joel2</name></author>
	</entry>
</feed>